Researching Virtual Play Experiences
Visual Methods in Education Research
Springer International Publishing
ISBN 978-3-030-78694-6
Standardpreis
Bibliografische Daten
eBook. PDF
2021
XIX, 382 p. 158 illus., 100 illus. in color..
In englischer Sprache
Umfang: 382 S.
Verlag: Springer International Publishing
ISBN: 978-3-030-78694-6
Weiterführende bibliografische Daten
Das Werk ist Teil der Reihe: Progress in Mathematics Digital Education and Learning
Produktbeschreibung
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.
Autorinnen und Autoren
Produktsicherheit
Hersteller
Springer Nature Customer Service Center GmbH
ProductSafety@springernature.com